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		<title>Eclipse Development Android, the first one HelloWord program (study 1)</title>
		<link>http://www.ucosoft.com/eclipse-development-android-helloword-program-2.html</link>
		<comments>http://www.ucosoft.com/eclipse-development-android-helloword-program-2.html#comments</comments>
		<pubDate>Thu, 17 Dec 2009 07:27:54 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[helloword]]></category>
		<category><![CDATA[Program]]></category>

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		<description><![CDATA[Glossary: SDK: Software Development Kit AVD: Android Virtual Devices ADT: Android Development Tools 1. Installing Android SDK Download windows android sdk link: http://androidappdocs.appspot.com/sdk/download.html?v=android-sdk_r3-windows.zip Details Address: http://androidappdocs.appspot.com/sdk/index.html Note: I downloaded to D: Android 2. Installing the ADT Plugin Eclipse -&#62; Help&#62; Software Updates &#8230;. In the dialog that appears, click the Available Software tab. Click Add [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>  Glossary: </p>
<p><strong></strong></p>
<p>  <strong>SDK:</strong> Software Development Kit </p>
<p>  <strong>AVD:</strong> Android Virtual Devices </p>
<p>  <strong>ADT:</strong> Android Development Tools </p>
</p>
<p>  1. Installing Android SDK </p>
</p>
<p>  Download windows android sdk link: http://androidappdocs.appspot.com/sdk/download.html?v=android-sdk_r3-windows.zip </p>
</p>
<p>  Details Address: http://androidappdocs.appspot.com/sdk/index.html </p>
</p>
<p>  Note: I downloaded to D:  Android  </p>
</p>
<p>  2. Installing the ADT Plugin </p>
<ol>
<li>  <strong>Eclipse -&gt; Help&gt; Software Updates &#8230;.</strong> In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
<li>  Click <strong>Add Site &#8230;</strong> url https: / / dl-ssl.google.com/android/eclipse </li>
<li>  Set Windows-&gt; Preferences-&gt; Android-&gt; SDK Location set path &quot;D:  Android  android-sdk_r3-windows  android-sdk-windows&quot; </li>
<li>  <strong>Window-&gt; Android SDK and Android Manager -&gt; Installed Packages Choose Update All button, download SDK package, otherwise it is impossible to run projects.</strong> </li>
<li>  Creating an AVD: <strong>Eclipse-&gt;</strong> Window-&gt; <strong>Android SDK and Android Manager -&gt; Virtual Devices Select New button to create an AVD, note that SD Card for at least more than 8M.</strong> </li>
</ol>
<p>     Details Address: http://androidappdocs.appspot.com/sdk/eclipse-adt.html # installing </p>
</p>
<p>  3. Creating an Android Project </p>
</p>
<div>  Eclipse create project </div>

	Tags: <strong><a href="http://www.ucosoft.com/tag/android" title="android" rel="tag">android</a>, <a href="http://www.ucosoft.com/tag/development" title="development" rel="tag">development</a>, <a href="http://www.ucosoft.com/tag/eclipse" title="eclipse" rel="tag">eclipse</a>, <a href="http://www.ucosoft.com/tag/helloword" title="helloword" rel="tag">helloword</a>, <a href="http://www.ucosoft.com/tag/program" title="Program" rel="tag">Program</a></strong><br />
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		<title>Android Application Development, 1st Edition [chm]</title>
		<link>http://www.ucosoft.com/android-application-development-1st-edition-2.html</link>
		<comments>http://www.ucosoft.com/android-application-development-1st-edition-2.html#comments</comments>
		<pubDate>Wed, 16 Dec 2009 18:33:34 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[1st]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[edition]]></category>

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		<description><![CDATA[1 Android Application Development, 1st EditionBy Rick Rogers, John Lombardo ....................................... ........ Publisher: O&#38;#39;Reilly Media, Inc.Pub Date: May 26, 2009Print ISBN-13: 978-0-596-52147-9Pages: 336Slots: 1.0 Download, download link 1 Copyright Preface Part 1: Development Kit Walk-Through Chapter 1. Getting to Know Android Section 1.1. Why Android? Section 1.2. The Open Handset Alliance Section 1.3. The Android [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>
<div>
<p><img class="alignleft size-full wp-image-177" style="float: left" src=/images/aa645baf958ea0a72bf72d6db27cc24d.JPG alt="oaad" width=77 height=102 /></p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
</pre></td><td class="code"><pre class="java" style="font-family:monospace;">  Android Application Development, 1st EditionBy Rick Rogers, John Lombardo ....................................... ........ <span style="color: #006633;">Publisher</span><span style="color: #339933;">:</span> O<span style="color: #339933;">&amp;</span>#<span style="color: #cc66cc;">39</span><span style="color: #339933;">;</span>Reilly Media, Inc.<span style="color: #006633;">Pub</span> <span style="color: #003399;">Date</span><span style="color: #339933;">:</span> May <span style="color: #cc66cc;">26</span>, 2009Print ISBN<span style="color: #339933;">-</span><span style="color: #cc66cc;">13</span><span style="color: #339933;">:</span> <span style="color: #cc66cc;">978</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">0</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">596</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">52147</span><span style="color: #339933;">-</span>9Pages<span style="color: #339933;">:</span> 336Slots<span style="color: #339933;">:</span> <span style="color: #cc66cc;">1.0</span></pre></td></tr></table></div>

<p> <strong><br /></strong>  <strong>Download, download link</strong> </p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
</pre></td><td class="code"><pre class="java" style="font-family:monospace;">  Copyright Preface Part <span style="color: #cc66cc;">1</span><span style="color: #339933;">:</span> Development Kit Walk<span style="color: #339933;">-</span>Through Chapter 1. <span style="color: #006633;">Getting</span> to Know Android Section 1.1. <span style="color: #006633;">Why</span> Android<span style="color: #339933;">?</span> Section 1.2. <span style="color: #006633;">The</span> Open Handset Alliance Section 1.3. <span style="color: #006633;">The</span> Android Execution <span style="color: #003399;">Environment</span> Section 1.4. <span style="color: #006633;">Components</span> of an Android Application Section 1.5. <span style="color: #006633;">Android</span> Activity Lifecycle Section 1.6. <span style="color: #006633;">Android</span> Service Lifecycle Section 1.7. <span style="color: #006633;">How</span> <span style="color: #000000; font-weight: bold;">This</span> <span style="color: #003399;">Book</span> Fits Together Chapter 2. <span style="color: #006633;">Setting</span> Up Your Android Development <span style="color: #003399;">Environment</span> Section 2.1. <span style="color: #006633;">Setting</span> Up Your Development <span style="color: #003399;">Environment</span> Section 2.2. <span style="color: #006633;">Hello</span>, Android Chapter 3. <span style="color: #006633;">Using</span> the Android Development <span style="color: #003399;">Environment</span> <span style="color: #000000; font-weight: bold;">for</span> Real Applications Section 3.1. <span style="color: #006633;">MicroJobs</span><span style="color: #339933;">:</span> <span style="color: #000000; font-weight: bold;">This</span> Book<span style="color: #339933;">&amp;</span>#<span style="color: #cc66cc;">39</span><span style="color: #339933;">;</span>s Main Sample Application Section 3.2. <span style="color: #006633;">Android</span> and Social Networking Section 3.3. <span style="color: #006633;">Downloading</span> the MJAndroid Code Section 3.4. <span style="color: #006633;">A</span> Brief Tour of the MJAndroid Code Section 3.5. <span style="color: #006633;">First</span> Steps<span style="color: #339933;">:</span> Building and Running the MicroJobs Application Section 3.6. <span style="color: #006633;">Summary</span> Chapter 4. <span style="color: #006633;">Under</span> the Covers<span style="color: #339933;">:</span> Startup Code and Resources in the MJAndroid Application Section 4.1. <span style="color: #006633;">Initialization</span> Parameters in AndroidManifest.<span style="color: #006633;">xml</span> Section 4.2. <span style="color: #006633;">Initialization</span> in MicroJobs.<span style="color: #006633;">java</span> Section 4.3. <span style="color: #006633;">Summary</span> Chapter 5. <span style="color: #006633;">Debugging</span> Android Applications Section 5.1. <span style="color: #006633;">The</span> Tools Section 5.2. <span style="color: #006633;">Eclipse</span> Java Editor Section 5.3. <span style="color: #006633;">Summary</span> Chapter 6. <span style="color: #006633;">The</span> ApiDemos Application Section 6.1. <span style="color: #006633;">Application</span> Setup in the <span style="color: #003399;">Manifest</span> <span style="color: #003399;">File</span> Section 6.2. <span style="color: #006633;">Finding</span> the Source to an Interesting Example Section 6.3. <span style="color: #006633;">Adding</span> Your Own Examples to ApiDemos Chapter 7. <span style="color: #006633;">Signing</span> and Publishing Your Application Section <span style="color: #cc66cc;">7.1</span> . <span style="color: #006633;">Test</span> Your Application Section 7.2. <span style="color: #006633;">Attach</span> an End User License Agreement <span style="color: #000000; font-weight: bold;">If</span> Desired Section 7.3. <span style="color: #006633;">Create</span> and Attach an <span style="color: #003399;">Icon</span> and <span style="color: #003399;">Label</span> Section 7.4. <span style="color: #006633;">Clean</span> Up <span style="color: #000000; font-weight: bold;">for</span> Release Section 7.5. <span style="color: #006633;">Version</span> Your Application Section 7.6. <span style="color: #006633;">Obtaining</span> a Signing <span style="color: #003399;">Certificate</span> and API <span style="color: #003399;">Key</span> Section <span style="color: #cc66cc;">7.7</span> . <span style="color: #006633;">Signing</span> Your Application Section 7.8. <span style="color: #006633;">Retesting</span> Your Application Section 7.9. <span style="color: #006633;">Publishing</span> on Android Market Part <span style="color: #cc66cc;">2</span><span style="color: #339933;">:</span> Programming Topics Chapter 8. <span style="color: #006633;">Persistent</span> Data Storage<span style="color: #339933;">:</span> SQLite Databases and Content Providers Section 8.1. <span style="color: #006633;">Databases</span> Section 8.2. <span style="color: #006633;">Content</span> Providers Chapter 9. <span style="color: #006633;">Location</span> and Mapping Section 9.1. <span style="color: #006633;">Location</span><span style="color: #339933;">-</span>Based Services Section 9.2. <span style="color: #006633;">Mapping</span> Section 9.3. <span style="color: #006633;">The</span> Google Maps Activity Section 9.4. <span style="color: #006633;">The</span> MapView and MapActivity Section 9.5. <span style="color: #006633;">Working</span> with MapViews Section 9.6. <span style="color: #006633;">Location</span> Without Maps Chapter 10. <span style="color: #006633;">Building</span> a <span style="color: #003399;">View</span> Section 10.1. <span style="color: #006633;">Android</span> GUI Architecture Section <span style="color: #cc66cc;">10.2</span> . <span style="color: #006633;">Assembling</span> a Graphical <span style="color: #000000; font-weight: bold;">Interface</span> Section 10.3. <span style="color: #006633;">Wiring</span> Up the Controller Section 10.4. <span style="color: #006633;">The</span> <span style="color: #003399;">Menu</span> Chapter 11. <span style="color: #006633;">A</span> Widget Bestiary Section 11.1. <span style="color: #006633;">Android</span> Views Section 11.2. <span style="color: #006633;">ViewGroups</span> Section 11.3. <span style="color: #006633;">Layouts</span> Chapter 12. <span style="color: #006633;">Drawing</span> 2D and 3D <span style="color: #003399;">Graphics</span> Section 12.1. <span style="color: #006633;">Rolling</span> Your Own Widgets Section 12.2. <span style="color: #006633;">Bling</span> Chapter 13. <span style="color: #006633;">Inter</span><span style="color: #339933;">-</span><span style="color: #003399;">Process</span> Communication Section 13.1. <span style="color: #006633;">Intents</span><span style="color: #339933;">:</span> Simple, Low<span style="color: #339933;">-</span>Overhead IPC Section 13.2. <span style="color: #003399;">Remote</span> Methods and AIDL Chapter 14. <span style="color: #006633;">Simple</span> Phone Calls Section 14.1. <span style="color: #006633;">Quick</span> and Easy Phone Calls Section 14.2. <span style="color: #006633;">Exploring</span> the Phone Code Through the Debugger Section 14.3. <span style="color: #003399;">Exception</span> Handling Section 14.4. <span style="color: #006633;">Android</span> Application<span style="color: #339933;">-</span>Level Modularity and Telephony Chapter 15. <span style="color: #006633;">Telephony</span> State Information and Android Telephony Classes Section 15.1. <span style="color: #006633;">Operations</span> Offered by the android.<span style="color: #006633;">telephony</span> <span style="color: #000000; font-weight: bold;">Package</span> <span style="color: #006699;">Section</span> 15.2. <span style="color: #006633;">Android</span> Telephony Internals Section 15.3. <span style="color: #006633;">Android</span> and VoIP Appendix A. <span style="color: #006633;">Wireless</span> Protocols Section A.1. <span style="color: #006633;">Prehistory</span> Section A.2. <span style="color: #006633;">The</span> Dawn of Second Generation <span style="color: #009900;">&#40;</span>2G<span style="color: #009900;">&#41;</span> Digital Cellular Section A.3. <span style="color: #006633;">Improved</span> Digital Cellular <span style="color: #009900;">&#40;</span>2.5G<span style="color: #009900;">&#41;</span> Section A.4. <span style="color: #006633;">The</span> Rise of 3G Section A.5. <span style="color: #006633;">The</span> Future<span style="color: #339933;">:</span> 4G Colophon Index</pre></td></tr></table></div>

</div>

	Tags: <strong><a href="http://www.ucosoft.com/tag/1st" title="1st" rel="tag">1st</a>, <a href="http://www.ucosoft.com/tag/android" title="android" rel="tag">android</a>, <a href="http://www.ucosoft.com/tag/application" title="application" rel="tag">application</a>, <a href="http://www.ucosoft.com/tag/development" title="development" rel="tag">development</a>, <a href="http://www.ucosoft.com/tag/edition" title="edition" rel="tag">edition</a></strong><br />
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		</item>
		<item>
		<title>Eclipse Development Android, the first one HelloWord program (study 1)</title>
		<link>http://www.ucosoft.com/eclipse-development-android-helloword-program.html</link>
		<comments>http://www.ucosoft.com/eclipse-development-android-helloword-program.html#comments</comments>
		<pubDate>Sun, 22 Nov 2009 05:35:52 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[helloword]]></category>
		<category><![CDATA[Program]]></category>

		<guid isPermaLink="false">http://www.ucosoft.com/uncategorized/eclipse-development-android-helloword-program.html</guid>
		<description><![CDATA[Glossary: SDK: Software Development Kit AVD: Android Virtual Devices ADT: Android Development Tools 1. Installing Android SDK Download windows android sdk link: http://androidappdocs.appspot.com/sdk/download.html?v=android-sdk_r3-windows.zip Details Address: http://androidappdocs.appspot.com/sdk/index.html Note: I downloaded to D: Android 2. Installing the ADT Plugin Eclipse -&#62; Help&#62; Software Updates &#8230;. In the dialog that appears, click the Available Software tab. Click Add [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>  Glossary: </p>
<p><strong></strong></p>
<p>  <strong>SDK:</strong> Software Development Kit </p>
<p>  <strong>AVD:</strong> Android Virtual Devices </p>
<p>  <strong>ADT:</strong> Android Development Tools </p>
</p>
<p>  1. Installing Android SDK </p>
</p>
<p>  Download windows android sdk link: http://androidappdocs.appspot.com/sdk/download.html?v=android-sdk_r3-windows.zip </p>
</p>
<p>  Details Address: http://androidappdocs.appspot.com/sdk/index.html </p>
</p>
<p>  Note: I downloaded to D:  Android  </p>
</p>
<p>  2. Installing the ADT Plugin </p>
<ol>
<li>  <strong>Eclipse -&gt; Help&gt; Software Updates &#8230;.</strong> In the dialog that appears, click the <strong>Available Software</strong> tab. </li>
<li>  Click <strong>Add Site &#8230;</strong> url https: / / dl-ssl.google.com/android/eclipse </li>
<li>  Set Windows-&gt; Preferences-&gt; Android-&gt; SDK Location set path &quot;D:  Android  android-sdk_r3-windows  android-sdk-windows&quot; </li>
<li>  <strong>Window-&gt; Android SDK and Android Manager -&gt; Installed Packages Choose Update All button, download SDK package, otherwise it is impossible to run projects.</strong> </li>
<li>  Creating an AVD: <strong>Eclipse-&gt;</strong> Window-&gt; <strong>Android SDK and Android Manager -&gt; Virtual Devices Select New button to create an AVD, note that SD Card for at least more than 8M.</strong> </li>
</ol>
<p>     Details Address: http://androidappdocs.appspot.com/sdk/eclipse-adt.html # installing </p>
</p>
<p>  3. Creating an Android Project </p>
</p>
<div>  Eclipse create project </div>

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		<title>Android Application Development, 1st Edition [chm]</title>
		<link>http://www.ucosoft.com/android-application-development-1st-edition.html</link>
		<comments>http://www.ucosoft.com/android-application-development-1st-edition.html#comments</comments>
		<pubDate>Fri, 16 Oct 2009 17:50:08 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[1st]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[development]]></category>
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		<description><![CDATA[1 Android Application Development, 1st EditionBy Rick Rogers, John Lombardo ....................................... ........ Publisher: O&#38;#39;Reilly Media, Inc.Pub Date: May 26, 2009Print ISBN-13: 978-0-596-52147-9Pages: 336Slots: 1.0 Download, download link 1 Copyright Preface Part 1: Development Kit Walk-Through Chapter 1. Getting to Know Android Section 1.1. Why Android? Section 1.2. The Open Handset Alliance Section 1.3. The Android [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>
<div>
<p><img class="alignleft size-full wp-image-177" style="float: left" src="/images/aa645baf958ea0a72bf72d6db27cc24d.JPG" alt="oaad" width="77" height="102" /></p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
</pre></td><td class="code"><pre class="java" style="font-family:monospace;">  Android Application Development, 1st EditionBy Rick Rogers, John Lombardo ....................................... ........ <span style="color: #006633;">Publisher</span><span style="color: #339933;">:</span> O<span style="color: #339933;">&amp;</span>#<span style="color: #cc66cc;">39</span><span style="color: #339933;">;</span>Reilly Media, Inc.<span style="color: #006633;">Pub</span> <span style="color: #003399;">Date</span><span style="color: #339933;">:</span> May <span style="color: #cc66cc;">26</span>, 2009Print ISBN<span style="color: #339933;">-</span><span style="color: #cc66cc;">13</span><span style="color: #339933;">:</span> <span style="color: #cc66cc;">978</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">0</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">596</span><span style="color: #339933;">-</span><span style="color: #cc66cc;">52147</span><span style="color: #339933;">-</span>9Pages<span style="color: #339933;">:</span> 336Slots<span style="color: #339933;">:</span> <span style="color: #cc66cc;">1.0</span></pre></td></tr></table></div>

<p> <strong><br /></strong>  <strong>Download, download link</strong> </p>

<div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
</pre></td><td class="code"><pre class="java" style="font-family:monospace;">  Copyright Preface Part <span style="color: #cc66cc;">1</span><span style="color: #339933;">:</span> Development Kit Walk<span style="color: #339933;">-</span>Through Chapter 1. <span style="color: #006633;">Getting</span> to Know Android Section 1.1. <span style="color: #006633;">Why</span> Android<span style="color: #339933;">?</span> Section 1.2. <span style="color: #006633;">The</span> Open Handset Alliance Section 1.3. <span style="color: #006633;">The</span> Android Execution <span style="color: #003399;">Environment</span> Section 1.4. <span style="color: #006633;">Components</span> of an Android Application Section 1.5. <span style="color: #006633;">Android</span> Activity Lifecycle Section 1.6. <span style="color: #006633;">Android</span> Service Lifecycle Section 1.7. <span style="color: #006633;">How</span> <span style="color: #000000; font-weight: bold;">This</span> <span style="color: #003399;">Book</span> Fits Together Chapter 2. <span style="color: #006633;">Setting</span> Up Your Android Development <span style="color: #003399;">Environment</span> Section 2.1. <span style="color: #006633;">Setting</span> Up Your Development <span style="color: #003399;">Environment</span> Section 2.2. <span style="color: #006633;">Hello</span>, Android Chapter 3. <span style="color: #006633;">Using</span> the Android Development <span style="color: #003399;">Environment</span> <span style="color: #000000; font-weight: bold;">for</span> Real Applications Section 3.1. <span style="color: #006633;">MicroJobs</span><span style="color: #339933;">:</span> <span style="color: #000000; font-weight: bold;">This</span> Book<span style="color: #339933;">&amp;</span>#<span style="color: #cc66cc;">39</span><span style="color: #339933;">;</span>s Main Sample Application Section 3.2. <span style="color: #006633;">Android</span> and Social Networking Section 3.3. <span style="color: #006633;">Downloading</span> the MJAndroid Code Section 3.4. <span style="color: #006633;">A</span> Brief Tour of the MJAndroid Code Section 3.5. <span style="color: #006633;">First</span> Steps<span style="color: #339933;">:</span> Building and Running the MicroJobs Application Section 3.6. <span style="color: #006633;">Summary</span> Chapter 4. <span style="color: #006633;">Under</span> the Covers<span style="color: #339933;">:</span> Startup Code and Resources in the MJAndroid Application Section 4.1. <span style="color: #006633;">Initialization</span> Parameters in AndroidManifest.<span style="color: #006633;">xml</span> Section 4.2. <span style="color: #006633;">Initialization</span> in MicroJobs.<span style="color: #006633;">java</span> Section 4.3. <span style="color: #006633;">Summary</span> Chapter 5. <span style="color: #006633;">Debugging</span> Android Applications Section 5.1. <span style="color: #006633;">The</span> Tools Section 5.2. <span style="color: #006633;">Eclipse</span> Java Editor Section 5.3. <span style="color: #006633;">Summary</span> Chapter 6. <span style="color: #006633;">The</span> ApiDemos Application Section 6.1. <span style="color: #006633;">Application</span> Setup in the <span style="color: #003399;">Manifest</span> <span style="color: #003399;">File</span> Section 6.2. <span style="color: #006633;">Finding</span> the Source to an Interesting Example Section 6.3. <span style="color: #006633;">Adding</span> Your Own Examples to ApiDemos Chapter 7. <span style="color: #006633;">Signing</span> and Publishing Your Application Section <span style="color: #cc66cc;">7.1</span> . <span style="color: #006633;">Test</span> Your Application Section 7.2. <span style="color: #006633;">Attach</span> an End User License Agreement <span style="color: #000000; font-weight: bold;">If</span> Desired Section 7.3. <span style="color: #006633;">Create</span> and Attach an <span style="color: #003399;">Icon</span> and <span style="color: #003399;">Label</span> Section 7.4. <span style="color: #006633;">Clean</span> Up <span style="color: #000000; font-weight: bold;">for</span> Release Section 7.5. <span style="color: #006633;">Version</span> Your Application Section 7.6. <span style="color: #006633;">Obtaining</span> a Signing <span style="color: #003399;">Certificate</span> and API <span style="color: #003399;">Key</span> Section <span style="color: #cc66cc;">7.7</span> . <span style="color: #006633;">Signing</span> Your Application Section 7.8. <span style="color: #006633;">Retesting</span> Your Application Section 7.9. <span style="color: #006633;">Publishing</span> on Android Market Part <span style="color: #cc66cc;">2</span><span style="color: #339933;">:</span> Programming Topics Chapter 8. <span style="color: #006633;">Persistent</span> Data Storage<span style="color: #339933;">:</span> SQLite Databases and Content Providers Section 8.1. <span style="color: #006633;">Databases</span> Section 8.2. <span style="color: #006633;">Content</span> Providers Chapter 9. <span style="color: #006633;">Location</span> and Mapping Section 9.1. <span style="color: #006633;">Location</span><span style="color: #339933;">-</span>Based Services Section 9.2. <span style="color: #006633;">Mapping</span> Section 9.3. <span style="color: #006633;">The</span> Google Maps Activity Section 9.4. <span style="color: #006633;">The</span> MapView and MapActivity Section 9.5. <span style="color: #006633;">Working</span> with MapViews Section 9.6. <span style="color: #006633;">Location</span> Without Maps Chapter 10. <span style="color: #006633;">Building</span> a <span style="color: #003399;">View</span> Section 10.1. <span style="color: #006633;">Android</span> GUI Architecture Section <span style="color: #cc66cc;">10.2</span> . <span style="color: #006633;">Assembling</span> a Graphical <span style="color: #000000; font-weight: bold;">Interface</span> Section 10.3. <span style="color: #006633;">Wiring</span> Up the Controller Section 10.4. <span style="color: #006633;">The</span> <span style="color: #003399;">Menu</span> Chapter 11. <span style="color: #006633;">A</span> Widget Bestiary Section 11.1. <span style="color: #006633;">Android</span> Views Section 11.2. <span style="color: #006633;">ViewGroups</span> Section 11.3. <span style="color: #006633;">Layouts</span> Chapter 12. <span style="color: #006633;">Drawing</span> 2D and 3D <span style="color: #003399;">Graphics</span> Section 12.1. <span style="color: #006633;">Rolling</span> Your Own Widgets Section 12.2. <span style="color: #006633;">Bling</span> Chapter 13. <span style="color: #006633;">Inter</span><span style="color: #339933;">-</span><span style="color: #003399;">Process</span> Communication Section 13.1. <span style="color: #006633;">Intents</span><span style="color: #339933;">:</span> Simple, Low<span style="color: #339933;">-</span>Overhead IPC Section 13.2. <span style="color: #003399;">Remote</span> Methods and AIDL Chapter 14. <span style="color: #006633;">Simple</span> Phone Calls Section 14.1. <span style="color: #006633;">Quick</span> and Easy Phone Calls Section 14.2. <span style="color: #006633;">Exploring</span> the Phone Code Through the Debugger Section 14.3. <span style="color: #003399;">Exception</span> Handling Section 14.4. <span style="color: #006633;">Android</span> Application<span style="color: #339933;">-</span>Level Modularity and Telephony Chapter 15. <span style="color: #006633;">Telephony</span> State Information and Android Telephony Classes Section 15.1. <span style="color: #006633;">Operations</span> Offered by the android.<span style="color: #006633;">telephony</span> <span style="color: #000000; font-weight: bold;">Package</span> <span style="color: #006699;">Section</span> 15.2. <span style="color: #006633;">Android</span> Telephony Internals Section 15.3. <span style="color: #006633;">Android</span> and VoIP Appendix A. <span style="color: #006633;">Wireless</span> Protocols Section A.1. <span style="color: #006633;">Prehistory</span> Section A.2. <span style="color: #006633;">The</span> Dawn of Second Generation <span style="color: #009900;">&#40;</span>2G<span style="color: #009900;">&#41;</span> Digital Cellular Section A.3. <span style="color: #006633;">Improved</span> Digital Cellular <span style="color: #009900;">&#40;</span>2.5G<span style="color: #009900;">&#41;</span> Section A.4. <span style="color: #006633;">The</span> Rise of 3G Section A.5. <span style="color: #006633;">The</span> Future<span style="color: #339933;">:</span> 4G Colophon Index</pre></td></tr></table></div>

</div>

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		<title>Development Interactive Voice Response service using Mobicents and jBPM</title>
		<link>http://www.ucosoft.com/development-interactive-voice-response-service.html</link>
		<comments>http://www.ucosoft.com/development-interactive-voice-response-service.html#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:10:56 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[response]]></category>
		<category><![CDATA[service]]></category>
		<category><![CDATA[voice]]></category>

		<guid isPermaLink="false">http://www.ucosoft.com/?p=158</guid>
		<description><![CDATA[This is my first blog message:) At the final end I am going to blog about Mobicents Media server and other components of Mobicents platform. How to use it for development of the telco applications. Let&#8217;s start from one of the widely used telco application IVR, or Interactive Voice Response, is one of the most [...]]]></description>
			<content:encoded><![CDATA[<p><span><span><span>
<div>This is my first blog message:)</div>
<div></div>
<div>At the final end I am going to blog about Mobicents Media server and other components of Mobicents platform. How to use it for development of the telco applications. Let&#8217;s start from one of the widely used telco application</div>
<div></div>
<p>IVR, or Interactive Voice </span></span></span><span><span><span>Response, is one of the most used types of telco application. It automates the interaction (retrieval and input of data) with a database, typically through the use of a touch-tone (DTMF) telephone. Most of us use some type of IVR application every day. Whether it&#8217;s to check bank balances or transfer funds, manage credit cards, order prescription medicine, verify flight information or check for store hours or locations. </span></span></span>
<div><span><span><span><br /></span></span></span></div>
<div><span><span>Media server which is responsible for voice and DTMF tone processing is one of the manadatory element of network infrastructure. The modern network suppose that the Media server is a dump thing and is under control from intelligent call controller application which is placed on the signaling way. In other words we can say that Media Server is doing a &#8220;black job&#8221; for call controller :) But media server still has to provide usefull interfaces for call controller. </span></span></div>
<div><span><span><br /></span></span></div>
<div><span><span>All media server work always will be joined with call controller application. Fortunately now the process of writting telco-grade applications is more simple then several years ago. But anyway the telco was traditionaly closed area and is new now for most of the mainstream developers. I think would be interested to start blogging about Mobicents Media server from paper which explains how to write telco application. </span></span></div>
<div><span><span><br /></span></span></div>
<div><span><span>So, it is started but not completed yet. Stay turned.</span></span></div>
<div><span><span>http://groups.google.com/group/mobicents-public/web/interactive-voice-response-by-jbpm</span></span></div>
<div><span><span><br /></span></span></div>
<div><span><span>  </span></span></div>

	Tags: <strong><a href="http://www.ucosoft.com/tag/development" title="development" rel="tag">development</a>, <a href="http://www.ucosoft.com/tag/interactive" title="interactive" rel="tag">interactive</a>, <a href="http://www.ucosoft.com/tag/response" title="response" rel="tag">response</a>, <a href="http://www.ucosoft.com/tag/service" title="service" rel="tag">service</a>, <a href="http://www.ucosoft.com/tag/voice" title="voice" rel="tag">voice</a></strong><br />
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		<title>Understanding the game development</title>
		<link>http://www.ucosoft.com/understanding-the-game-development.html</link>
		<comments>http://www.ucosoft.com/understanding-the-game-development.html#comments</comments>
		<pubDate>Thu, 15 Oct 2009 22:55:18 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[understanding]]></category>

		<guid isPermaLink="false">http://www.ucosoft.com/?p=154</guid>
		<description><![CDATA[Dear kids, in my last post I mentioned that the best time for programming (in my case) is in the morning. Try it and you&#8217;ll be surprised how efficient you are! While morning works best for programming, the evening is great time for studying. As a retired person a have a lot of free time [...]]]></description>
			<content:encoded><![CDATA[<p>Dear kids,</p>
<p>in my last post I mentioned that the best time for programming (in my case) is in the morning. Try it and you&#8217;ll be surprised how efficient you are! While morning works best for programming, the evening is great time for studying. As a retired person a have a lot of free time so aside from my daily duties and other hobbies, I study materials related to the game development every evening just before I go to bed. My dream to make my own iPhone game is so strong I can resist! I even don&#8217;t know how long I have been dreaming about it, but it has been quite long time since I started my everyday <span style="font-style:italic">&#8220;granny coder routine&#8221;</span> &#8211; programming in the morning and studying in the evening.</p>
<h3>Game Development 101</h3>
<p>Are you new to the game development and would you like to know how it works? Well I was in the same shoes as you are in now &#8211; my understanding to it was equalling to zero. I had no idea how to make games and how the entire industry works. I am not saying that I know it now, but I have much better insight and I am familiar with the basic principles and mechanisms. In this spot I would like to share some of my knowledge with you. </p>
<h3>Game development &#8211; who do we need?</h3>
<p><a href="http://4.bp.blogspot.com/_L49tqgIRK-A/SlSiTalol9I/AAAAAAAAABw/EeY4H-7gIzE/s1600-h/snap0211.png"><img style="margin:0px auto 10px;text-align:center;cursor:pointer;cursor:hand;width: 320px;height: 273px" src="/Image/10082021263.png" border="0" /></a><br />In the game development process there&#8217;s a lot of people involved. At least you need one person with the role of:</p>
<p><span style="font-weight:bold">Programmer</span><br />A person who is in charge of code of the game. He / She puts all the game mechanisms to the code that computer can understand.</p>
<p><span style="font-weight:bold">Artist</span><br />A person who is in charge of visual aspect of the game. If your game is 2D, you need 2D artist (and 3D artist for 3D game). </p>
<p><span style="font-weight:bold">Game Designer</span><br />One of the most important member of your team &#8211; this person is in charge of the main idea and all game mechanisms and principles. The more experienced game designer the better game will be. </p>
<p><span style="font-weight:bold">Level Designer</span><br />Level Designer is often the right hand of Game Designer. He / She is in charge of the creating of levels or maps in the game.</p>
<p><span style="font-weight:bold">Sound Engineer</span><br />The person who is in charge of sound effects, music and other stuff. We don&#8217;t want our game to be silent, do we?</p>
<p><span style="font-weight:bold">Tester</span><br />This person has very boring (some people say exciting) duty &#8211; he / she has to go thoroughly through the whole game and look for the bug and other errors in the game.</p>
<p>&#8230;and a lot of more people (producers, project managers and so on). </p>
<h3>iPhone game development specifics</h3>
<p><a href="http://1.bp.blogspot.com/_L49tqgIRK-A/SlSipRcdWjI/AAAAAAAAAB4/wLGC7S502MQ/s1600-h/snap0212.png"><img style="margin:0px auto 10px;text-align:center;cursor:pointer;cursor:hand;width: 320px;height: 177px" src="/Image/10082021264.png" border="0" /></a><br />Developing games for iPhone is very specific in comparison with developing &#8220;big&#8221; videogames (they call them AAA titles). That&#8217;s why iPhone games are often very small and the number of people involved is very small. In my case it is just me who is involved in the whole development process of my game &#8211; I have no co-workers so I have to undertake all design, graphic, programming, sound and testing stuff. And of course, I am my own manager :-). It may sounds crazy for someone, but I have always wanted to do something I could be proud of and I strongly feel <span style="font-style:italic">THIS</span> is the opportunity!</p>
<p>I will continue this spot next time, because I have to feed my animals now (Yes, the can&#8217;t wait). </p>
<p>Love,</p>
<p>Granny</p>

	Tags: <strong><a href="http://www.ucosoft.com/tag/development" title="development" rel="tag">development</a>, <a href="http://www.ucosoft.com/tag/game" title="game" rel="tag">game</a>, <a href="http://www.ucosoft.com/tag/understanding" title="understanding" rel="tag">understanding</a></strong><br />
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		<title>Game development student grads from Flashpoint Academy featured in College Magazine</title>
		<link>http://www.ucosoft.com/grads-from-flashpoint-academy.html</link>
		<comments>http://www.ucosoft.com/grads-from-flashpoint-academy.html#comments</comments>
		<pubDate>Thu, 05 Feb 2009 18:51:40 +0000</pubDate>
		<dc:creator>support</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[flashpoint]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grads]]></category>
		<category><![CDATA[student]]></category>

		<guid isPermaLink="false">http://www.ucosoft.com/?p=153</guid>
		<description><![CDATA[From the article: &#8220;Just about every person of our generation has gone through at least one phase of obsession with video games, and can relate to the way a player gets wrapped up in that interactive experience. And how many kids dream of making these games, only to &#8220;grow out of it&#8221;? Well, in a [...]]]></description>
			<content:encoded><![CDATA[<p>From the article:</p>
<p>&#8220;Just about every person of our generation has gone through at least one phase of obsession with video games, and can relate to the way a player gets wrapped up in that interactive experience. And how many kids dream of making these games, only to &#8220;grow out of it&#8221;? Well, in a time when video games are more popular than ever, among kids, college students and even elderly people (Nintendo Wii has hit retirement homes, believe it or not), there&#8217;s more opportunity than ever to pursue a career in video game development&#8212;which is exactly what two Chicago-area students are doing.</p>
<p>Justin C. Moore and Joshua Hernandez are recent graduates of the Flashpoint Academy in Chicago, IL, where they met and collaborated on designing a game that can now be found on Xbox Live Marketplace and soon on the iPhone. Moore, who studied game design, says he heard of Flashpoint Academy at just the right time. &#8220;I got a flier in the mail; it was really fortuitous, as I was unemployed for the summer of 2007 and didn&#8217;t know what I was gonna be doing in the fall,&#8221; says Moore. After completing his undergraduate degree at MIT a few years ago, Moore knew he wanted to pursue his hobby of programming, and Flashpoint was the perfect place to learn his trade.&#8221;</p>
<p><a href="http://www.collegemagazine.com/content/student-video-game-designers">Read More About Game Development Graduates from Flashpoint Academy!</a></p>

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